Paper Review: AR-Enhanced Workouts: Exploring Visual Cues for At-Home Workout Videos in AR Environment

Problem
- Hard to quickly learn the correct movements from the 2D video
- Failed to provide effective feedback
Solution
AR:
- Workout video centered in the user’s field of view
- Real-time visual feedback
Additional Camera:
- For the full-body status of the users
- Give feedback to adjust users’ movements in real-time
Design Space
Data:
- Motion-data:
- The movements that users need to pay attention
- Movement direction & sequence
- Non-motion data:
- Goals that users only need to aim to achieve
- Body skeleton (give feedback using joints)
- Visual metaphors
- Chair (where to squat)
- Cone (height)
Task:
- Identification:
- Key movement information -> better understanding
- Comparison:
- Apply superposition
- Overlaying users’ exercise performance onto standard visual cues
Situation:
- Address frequent viewpoint shifts
- Floating screen (out of sight)
- On-ground (within sight)