prof_pic.jpg

555 your office number

123 your address street

Your City, State 12345

I am a Deep Learning researcher specializing in 3D/4D Reconstruction, with a focus on Human-Object Interaction and 4D Scene Editing.

I am currently pursuing my M.S. in the Elmore Family School of Electrical and Computer Engineering at Purdue University, where I work in the Convergence Design Lab under the supervision of Dr. Karthik Ramani. I earned my B.S. in Computer Engineering at Purdue University.

My research interests lie in exploring how generative models and neural rendering can enable more interactive, editable, and realistic 3D/4D digital worlds, driving innovation in Robotics, XR, and Digital Twins. My work has been published in **ACM Multimedia (ACM MM), the ACM Conference on Human Factors in Computing Systems (CHI), and IEEE Transactions on Visualization and Computer Graphics (TVCG). I am currently leading a 4D Scene Editing project targeting ICLR 2026, where I integrate Gaussian Splatting, Diffusion Models, and Neural Fields to advance the fidelity of 3D object reconstruction.


prof_pic.jpg

555 your office number

123 your address street

Your City, State 12345

I am a Deep Learning researcher specializing in 3D/4D Reconstruction, with a focus on Human-Object Interaction and 4D Scene Editing.

I am currently pursuing my M.S. in the Elmore Family School of Electrical and Computer Engineering at Purdue University, where I work in the Convergence Design Lab under the supervision of Dr. Karthik Ramani. I earned my B.S. in Computer Engineering at Purdue University.

My research interests lie in exploring how generative models and neural rendering can enable more interactive, editable, and realistic 3D/4D digital worlds, driving innovation in Robotics, XR, and Digital Twins. My work has been published in **ACM Multimedia (ACM MM), the ACM Conference on Human Factors in Computing Systems (CHI), and IEEE Transactions on Visualization and Computer Graphics (TVCG). I am currently leading a 4D Scene Editing project targeting ICLR 2026, where I integrate Gaussian Splatting, Diffusion Models, and Neural Fields to advance the fidelity of 3D object reconstruction.